
in FileDialog file_selected -> file_activated
focus script/shader editor when gaining focus
detect if errors in editor and don't allow play


-tree of files (all recognized extensions)

*export: *keep|export|bundle
*options: [make binary for xnl], then options for each filetype (texture compress method, etc)


config.h deberia teber varias cosas de plataforma

_FORCE_INLINE_
copymem
ftoi
defines de funciones matematicas


