Import('env')

javascript_files = [
	"os_javascript.cpp",
	"audio_driver_javascript.cpp",
	"javascript_main.cpp"
]

#env.Depends('#core/math/vector3.h', 'vector3_psp.h')

#obj = env.SharedObject('godot_javascript.cpp')

env_javascript = env.Clone()
if env['target'] == "profile":
	env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])

javascript_objects=[]
for x in javascript_files:
	javascript_objects.append( env_javascript.Object( x ) )

prog = None

#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])

env.Program('#bin/godot.html', javascript_objects)
