#!/usr/bin/env python

Import('env')

# Not building in a separate env as core needs it

# Thirdparty source files
if (env['builtin_recast'] != 'no'):
    thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
    thirdparty_sources = [
		"Source/Recast.cpp",
		"Source/RecastAlloc.cpp",
		"Source/RecastArea.cpp",
		"Source/RecastAssert.cpp",
		"Source/RecastContour.cpp",
		"Source/RecastFilter.cpp",
		"Source/RecastLayers.cpp",
		"Source/RecastMesh.cpp",
		"Source/RecastMeshDetail.cpp",
		"Source/RecastRasterization.cpp",
		"Source/RecastRegion.cpp",
    ]
    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])

    # also requires recast headers
    if (env['builtin_recast'] != 'no'):
        env.Append(CPPPATH=["#thirdparty/recastnavigation/Recast"])

    lib = env.Library("recast_builtin", thirdparty_sources)
    env.Append(LIBS=[lib])

# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
env.Append(CCFLAGS=['-DRECAST_ENABLED'])

Export('env')
