RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
- The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
- If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
- If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
- If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
- If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].