#!/usr/bin/env python

EnsureSConsVersion(0, 98, 1)

import string
import os
import os.path
import glob
import sys
import methods
import gles_builders
from platform_methods import run_in_subprocess

# scan possible build platforms

platform_list = []  # list of platforms
platform_opts = {}  # options for each platform
platform_flags = {}  # flags for each platform

active_platforms = []
active_platform_ids = []
platform_exporters = []
platform_apis = []
global_defaults = []

for x in sorted(glob.glob("platform/*")):
    if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")):
        continue
    tmppath = "./" + x

    sys.path.append(tmppath)
    import detect

    if (os.path.exists(x + "/export/export.cpp")):
        platform_exporters.append(x[9:])
    if (os.path.exists(x + "/api/api.cpp")):
        platform_apis.append(x[9:])
    if (os.path.exists(x + "/globals/global_defaults.cpp")):
        global_defaults.append(x[9:])
    if (detect.is_active()):
        active_platforms.append(detect.get_name())
        active_platform_ids.append(x)
    if (detect.can_build()):
        x = x.replace("platform/", "")  # rest of world
        x = x.replace("platform\\", "")  # win32
        platform_list += [x]
        platform_opts[x] = detect.get_opts()
        platform_flags[x] = detect.get_flags()
    sys.path.remove(tmppath)
    sys.modules.pop('detect')

module_list = methods.detect_modules()

methods.save_active_platforms(active_platforms, active_platform_ids)

custom_tools = ['default']

platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))

if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)):
    custom_tools = ['mingw']
elif platform_arg == 'javascript':
    # Use generic POSIX build toolchain for Emscripten.
    custom_tools = ['cc', 'c++', 'ar', 'link', 'textfile', 'zip']

env_base = Environment(tools=custom_tools)
if 'TERM' in os.environ:
    env_base['ENV']['TERM'] = os.environ['TERM']
env_base.AppendENVPath('PATH', os.getenv('PATH'))
env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
env_base.global_defaults = global_defaults
env_base.android_maven_repos = []
env_base.android_flat_dirs = []
env_base.android_dependencies = []
env_base.android_gradle_plugins = []
env_base.android_gradle_classpath = []
env_base.android_java_dirs = []
env_base.android_res_dirs = []
env_base.android_asset_dirs = []
env_base.android_aidl_dirs = []
env_base.android_jni_dirs = []
env_base.android_default_config = []
env_base.android_manifest_chunk = ""
env_base.android_permission_chunk = ""
env_base.android_appattributes_chunk = ""
env_base.disabled_modules = []
env_base.use_ptrcall = False
env_base.split_drivers = False
env_base.split_modules = False
env_base.module_version_string = ""
env_base.msvc = False

# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
env_base.Decider('MD5-timestamp')
# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base.SetOption('implicit_cache', 1)

env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir
env_base.__class__.android_add_dependency = methods.android_add_dependency
env_base.__class__.android_add_java_dir = methods.android_add_java_dir
env_base.__class__.android_add_res_dir = methods.android_add_res_dir
env_base.__class__.android_add_asset_dir = methods.android_add_asset_dir
env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir
env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir
env_base.__class__.android_add_default_config = methods.android_add_default_config
env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
env_base.__class__.android_add_gradle_plugin = methods.android_add_gradle_plugin
env_base.__class__.android_add_gradle_classpath = methods.android_add_gradle_classpath
env_base.__class__.disable_module = methods.disable_module

env_base.__class__.add_module_version_string = methods.add_module_version_string

env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
env_base.__class__.split_lib = methods.split_lib

env_base.__class__.add_shared_library = methods.add_shared_library
env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
env_base.__class__.CommandNoCache = methods.CommandNoCache
env_base.__class__.disable_warnings = methods.disable_warnings

env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False

# Build options

customs = ['custom.py']

profile = ARGUMENTS.get("profile", False)
if profile:
    import os.path
    if os.path.isfile(profile):
        customs.append(profile)
    elif os.path.isfile(profile + ".py"):
        customs.append(profile + ".py")

opts = Variables(customs, ARGUMENTS)

# Target build options
opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", '')
opts.Add(EnumVariable('bits', "Target platform bits", 'default', ('default', '32', '64')))
opts.Add('p', "Platform (alias for 'platform')", '')
opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '')
opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release')))
opts.Add(EnumVariable('optimize', "Optimization type", 'speed', ('speed', 'size')))
opts.Add(BoolVariable('tools', "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(BoolVariable('use_lto', 'Use link-time optimization', False))

# Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))

# Advanced options
opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced 3D GUI nodes and behaviors", False))
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add(BoolVariable('verbose', "Enable verbose output for the compilation", False))
opts.Add(BoolVariable('vsproj', "Generate a Visual Studio solution", False))
opts.Add(EnumVariable('warnings', "Set the level of warnings emitted during compilation", 'no', ('extra', 'all', 'moderate', 'no')))
opts.Add(BoolVariable('progress', "Show a progress indicator during compilation", True))
opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=all", False))
opts.Add(EnumVariable('macports_clang', "Build using Clang from MacPorts", 'no', ('no', '5.0', 'devel')))
opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False))
opts.Add('system_certs_path', "Use this path as SSL certificates default for editor (for package maintainers)", '')

# Thirdparty libraries
opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True))
opts.Add(BoolVariable('builtin_certs', "Bundle default SSL certificates to be used if you don't specify an override in the project settings", True))
opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True))
opts.Add(BoolVariable('builtin_freetype', "Use the built-in FreeType library", True))
opts.Add(BoolVariable('builtin_libogg', "Use the built-in libogg library", True))
opts.Add(BoolVariable('builtin_libpng', "Use the built-in libpng library", True))
opts.Add(BoolVariable('builtin_libtheora', "Use the built-in libtheora library", True))
opts.Add(BoolVariable('builtin_libvorbis', "Use the built-in libvorbis library", True))
opts.Add(BoolVariable('builtin_libvpx', "Use the built-in libvpx library", True))
opts.Add(BoolVariable('builtin_libwebp', "Use the built-in libwebp library", True))
opts.Add(BoolVariable('builtin_libwebsockets', "Use the built-in libwebsockets library", True))
opts.Add(BoolVariable('builtin_mbedtls', "Use the built-in mbedTLS library", True))
opts.Add(BoolVariable('builtin_miniupnpc', "Use the built-in miniupnpc library", True))
opts.Add(BoolVariable('builtin_opus', "Use the built-in Opus library", True))
opts.Add(BoolVariable('builtin_pcre2', "Use the built-in PCRE2 library)", True))
opts.Add(BoolVariable('builtin_recast', "Use the built-in Recast library", True))
opts.Add(BoolVariable('builtin_squish', "Use the built-in squish library", True))
opts.Add(BoolVariable('builtin_thekla_atlas', "Use the built-in thekla_altas library", True))
opts.Add(BoolVariable('builtin_xatlas', "Use the built-in xatlas library", True))
opts.Add(BoolVariable('builtin_zlib', "Use the built-in zlib library", True))
opts.Add(BoolVariable('builtin_zstd', "Use the built-in Zstd library", True))

# Compilation environment setup
opts.Add("CXX", "C++ compiler")
opts.Add("CC", "C compiler")
opts.Add("LINK", "Linker")
opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")

# add platform specific options

for k in platform_opts.keys():
    opt_list = platform_opts[k]
    for o in opt_list:
        opts.Add(o)

for x in module_list:
    module_enabled = True
    tmppath = "./modules/" + x
    sys.path.append(tmppath)
    import config
    enabled_attr = getattr(config, "is_enabled", None)
    if (callable(enabled_attr) and not config.is_enabled()):
        module_enabled = False
    sys.path.remove(tmppath)
    sys.modules.pop('config')
    opts.Add(BoolVariable('module_' + x + '_enabled', "Enable module '%s'" % (x, ), module_enabled))

opts.Update(env_base)  # update environment
Help(opts.GenerateHelpText(env_base))  # generate help

# add default include paths

env_base.Append(CPPPATH=['#editor', '#'])

# configure ENV for platform
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis

if (env_base['target'] == 'debug'):
    env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC'])

if (env_base['no_editor_splash']):
    env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH'])

if not env_base['deprecated']:
    env_base.Append(CPPDEFINES=['DISABLE_DEPRECATED'])

env_base.platforms = {}

selected_platform = ""

if env_base['platform'] != "":
    selected_platform = env_base['platform']
elif env_base['p'] != "":
    selected_platform = env_base['p']
    env_base["platform"] = selected_platform

if selected_platform in platform_list:

    sys.path.append("./platform/" + selected_platform)
    import detect
    if "create" in dir(detect):
        env = detect.create(env_base)
    else:
        env = env_base.Clone()

    if env['dev']:
        env["warnings"] = "all"
        env['verbose'] = True

    if env['vsproj']:
        env.vs_incs = []
        env.vs_srcs = []

        def AddToVSProject(sources):
            for x in sources:
                if type(x) == type(""):
                    fname = env.File(x).path
                else:
                    fname = env.File(x)[0].path
                pieces = fname.split(".")
                if len(pieces) > 0:
                    basename = pieces[0]
                    basename = basename.replace('\\\\', '/')
                    if os.path.isfile(basename + ".h"):
                        env.vs_incs = env.vs_incs + [basename + ".h"]
                    elif os.path.isfile(basename + ".hpp"):
                        env.vs_incs = env.vs_incs + [basename + ".hpp"]
                    if os.path.isfile(basename + ".c"):
                        env.vs_srcs = env.vs_srcs + [basename + ".c"]
                    elif os.path.isfile(basename + ".cpp"):
                        env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
        env.AddToVSProject = AddToVSProject

    env.extra_suffix = ""

    if env["extra_suffix"] != '':
        env.extra_suffix += '.' + env["extra_suffix"]

    CCFLAGS = env.get('CCFLAGS', '')
    env['CCFLAGS'] = ''

    env.Append(CCFLAGS=str(CCFLAGS).split())

    CFLAGS = env.get('CFLAGS', '')
    env['CFLAGS'] = ''

    env.Append(CFLAGS=str(CFLAGS).split())

    LINKFLAGS = env.get('LINKFLAGS', '')
    env['LINKFLAGS'] = ''

    env.Append(LINKFLAGS=str(LINKFLAGS).split())

    flag_list = platform_flags[selected_platform]
    for f in flag_list:
        if not (f[0] in ARGUMENTS):  # allow command line to override platform flags
            env[f[0]] = f[1]

    # must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
    detect.configure(env)

    if (env["warnings"] == 'yes'):
        print("WARNING: warnings=yes is deprecated; assuming warnings=all")

    if env.msvc:
        disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4800'] # Truncations, narrowing conversions...
        if (env["warnings"] == 'extra'):
            env.Append(CCFLAGS=['/Wall']) # Implies /W4
        elif (env["warnings"] == 'all' or env["warnings"] == 'yes'):
            env.Append(CCFLAGS=['/W3'] + disable_nonessential_warnings)
        elif (env["warnings"] == 'moderate'):
            # C4244 shouldn't be needed here being a level-3 warning, but it is
            env.Append(CCFLAGS=['/W2'] + disable_nonessential_warnings)
        else: # 'no'
            env.Append(CCFLAGS=['/w'])
        # Set exception handling model to avoid warnings caused by Windows system headers.
        env.Append(CCFLAGS=['/EHsc'])
    else: # Rest of the world
        disable_nonessential_warnings = ['-Wno-sign-compare']
        if (env["warnings"] == 'extra'):
            env.Append(CCFLAGS=['-Wall', '-Wextra'])
        elif (env["warnings"] == 'all' or env["warnings"] == 'yes'):
            env.Append(CCFLAGS=['-Wall'] + disable_nonessential_warnings)
        elif (env["warnings"] == 'moderate'):
            env.Append(CCFLAGS=['-Wall', '-Wno-unused'] + disable_nonessential_warnings)
        else: # 'no'
            env.Append(CCFLAGS=['-w'])
        env.Append(CCFLAGS=['-Werror=return-type'])

    suffix = "." + selected_platform

    if (env["target"] == "release"):
        if env["tools"]:
            print("Tools can only be built with targets 'debug' and 'release_debug'.")
            sys.exit(255)
        suffix += ".opt"
        env.Append(CPPDEFINES=['NDEBUG'])

    elif (env["target"] == "release_debug"):
        if env["tools"]:
            suffix += ".opt.tools"
        else:
            suffix += ".opt.debug"
    else:
        if env["tools"]:
            suffix += ".tools"
        else:
            suffix += ".debug"

    if env["arch"] != "":
        suffix += "." + env["arch"]
    elif (env["bits"] == "32"):
        suffix += ".32"
    elif (env["bits"] == "64"):
        suffix += ".64"

    suffix += env.extra_suffix

    sys.path.remove("./platform/" + selected_platform)
    sys.modules.pop('detect')

    env.module_list = []
    env.doc_class_path = {}

    for x in module_list:
        if not env['module_' + x + '_enabled']:
            continue
        tmppath = "./modules/" + x
        sys.path.append(tmppath)
        env.current_module = x
        import config
        # can_build changed number of arguments between 3.0 (1) and 3.1 (2),
        # so try both to preserve compatibility for 3.0 modules
        can_build = False
        try:
            can_build = config.can_build(env, selected_platform)
        except TypeError:
            print("Warning: module '%s' uses a deprecated `can_build` "
                  "signature in its config.py file, it should be "
                  "`can_build(env, platform)`." % x)
            can_build = config.can_build(selected_platform)
        if (can_build):
            config.configure(env)
            env.module_list.append(x)
            try:
                 doc_classes = config.get_doc_classes()
                 doc_path = config.get_doc_path()
                 for c in doc_classes:
                     env.doc_class_path[c] = "modules/" + x + "/" + doc_path
            except:
                pass

        sys.path.remove(tmppath)
        sys.modules.pop('config')

    methods.update_version(env.module_version_string)

    env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
    env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
    # (SH)LIBSUFFIX will be used for our own built libraries
    # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
    # so we need to append the default suffixes to keep the ability
    # to link against thirdparty libraries (.a, .so, .dll, etc.).
    env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
    env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
    env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]

    if (env.use_ptrcall):
        env.Append(CPPDEFINES=['PTRCALL_ENABLED'])
    if env['tools']:
        env.Append(CPPDEFINES=['TOOLS_ENABLED'])
    if env['disable_3d']:
        if env['tools']:
            print("Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")
            sys.exit(255)
        else:
            env.Append(CPPDEFINES=['_3D_DISABLED'])
    if env['gdscript']:
        env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
    if env['disable_advanced_gui']:
        if env['tools']:
            print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")
            sys.exit(255)
        else:
            env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED'])
    if env['minizip']:
        env.Append(CPPDEFINES=['MINIZIP_ENABLED'])

    if not env['verbose']:
        methods.no_verbose(sys, env)

    if (not env["platform"] == "server"): # FIXME: detect GLES3
        env.Append(BUILDERS = { 'GLES3_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles3_headers), suffix='glsl.gen.h', src_suffix='.glsl')})
        env.Append(BUILDERS = { 'GLES2_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles2_headers), suffix='glsl.gen.h', src_suffix='.glsl')})

    scons_cache_path = os.environ.get("SCONS_CACHE")
    if scons_cache_path != None:
        CacheDir(scons_cache_path)
        print("Scons cache enabled... (path: '" + scons_cache_path + "')")

    Export('env')

    # build subdirs, the build order is dependent on link order.

    SConscript("core/SCsub")
    SConscript("servers/SCsub")
    SConscript("scene/SCsub")
    SConscript("editor/SCsub")
    SConscript("drivers/SCsub")

    SConscript("platform/SCsub")
    SConscript("modules/SCsub")
    SConscript("main/SCsub")

    SConscript("platform/" + selected_platform + "/SCsub")  # build selected platform

    # Microsoft Visual Studio Project Generation
    if env['vsproj']:
        env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']]
        methods.generate_vs_project(env, GetOption("num_jobs"))
        methods.generate_cpp_hint_file("cpp.hint")

    # Check for the existence of headers
    conf = Configure(env)
    if ("check_c_headers" in env):
        for header in env["check_c_headers"]:
            if (conf.CheckCHeader(header[0])):
                env.AppendUnique(CPPDEFINES=[header[1]])

else:

    print("No valid target platform selected.")
    print("The following platforms were detected:")
    for x in platform_list:
        print("\t" + x)
    print("\nPlease run SCons again with the argument: platform=<string>")

# The following only makes sense when the env is defined, and assumes it is
if 'env' in locals():
    screen = sys.stdout
    # Progress reporting is not available in non-TTY environments since it
    # messes with the output (for example, when writing to a file)
    show_progress = (env['progress'] and sys.stdout.isatty())
    node_count = 0
    node_count_max = 0
    node_count_interval = 1
    node_count_fname = str(env.Dir('#')) + '/.scons_node_count'

    import time, math

    class cache_progress:
        # The default is 1 GB cache and 12 hours half life
        def __init__(self, path = None, limit = 1073741824, half_life = 43200):
            self.path = path
            self.limit = limit
            self.exponent_scale = math.log(2) / half_life
            if env['verbose'] and path != None:
                screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n')
            self.delete(self.file_list())

        def __call__(self, node, *args, **kw):
            global node_count, node_count_max, node_count_interval, node_count_fname, show_progress
            if show_progress:
                # Print the progress percentage
                node_count += node_count_interval
                if (node_count_max > 0 and node_count <= node_count_max):
                    screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max))
                    screen.flush()
                elif (node_count_max > 0 and node_count > node_count_max):
                    screen.write('\r[100%] ')
                    screen.flush()
                else:
                    screen.write('\r[Initial build] ')
                    screen.flush()

        def delete(self, files):
            if len(files) == 0:
                return
            if env['verbose']:
                # Utter something
                screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file'))
            [os.remove(f) for f in files]

        def file_list(self):
            if self.path == None:
                # Nothing to do
                return []
            # Gather a list of (filename, (size, atime)) within the
            # cache directory
            file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, '*', '*'))]
            if file_stat == []:
                # Nothing to do
                return []
            # Weight the cache files by size (assumed to be roughly
            # proportional to the recompilation time) times an exponential
            # decay since the ctime, and return a list with the entries
            # (filename, size, weight).
            current_time = time.time()
            file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
            # Sort by the most resently accessed files (most sensible to keep) first
            file_stat.sort(key=lambda x: x[2])
            # Search for the first entry where the storage limit is
            # reached
            sum, mark = 0, None
            for i,x in enumerate(file_stat):
                sum += x[1]
                if sum > self.limit:
                    mark = i
                    break
            if mark == None:
                return []
            else:
                return [x[0] for x in file_stat[mark:]]

        def convert_size(self, size_bytes):
            if size_bytes == 0:
                return "0 bytes"
            size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
            i = int(math.floor(math.log(size_bytes, 1024)))
            p = math.pow(1024, i)
            s = round(size_bytes / p, 2)
            return "%s %s" % (int(s) if i == 0 else s, size_name[i])

        def get_size(self, start_path = '.'):
            total_size = 0
            for dirpath, dirnames, filenames in os.walk(start_path):
                for f in filenames:
                    fp = os.path.join(dirpath, f)
                    total_size += os.path.getsize(fp)
            return total_size

    def progress_finish(target, source, env):
        global node_count, progressor
        with open(node_count_fname, 'w') as f:
            f.write('%d\n' % node_count)
        progressor.delete(progressor.file_list())

    try:
        with open(node_count_fname) as f:
            node_count_max = int(f.readline())
    except:
        pass

    cache_directory = os.environ.get("SCONS_CACHE")
    # Simple cache pruning, attached to SCons' progress callback. Trim the
    # cache directory to a size not larger than cache_limit.
    cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
    progressor = cache_progress(cache_directory, cache_limit)
    Progress(progressor, interval = node_count_interval)

    progress_finish_command = Command('progress_finish', [], progress_finish)
    AlwaysBuild(progress_finish_command)
