Import('env')

files = [
	'thread_winrt.cpp',
	'#platform/windows/tcp_server_winsock.cpp',
	'#platform/windows/packet_peer_udp_winsock.cpp',
	'#platform/windows/stream_peer_winsock.cpp',
	'#platform/windows/key_mapping_win.cpp',
	'joystick_winrt.cpp',
	'gl_context_egl.cpp',
	'audio_driver_winrt.cpp',
	'app.cpp',
	'os_winrt.cpp',
]

if "build_angle" in env and env["build_angle"]:
	cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))

prog = env.Program('#bin/godot', files)

if "build_angle" in env and env["build_angle"]:
	env.Depends(prog, [cmd])
