Remove unused includes in editor with clangd-tidy
Also includes the few changes flagged in `main`.
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@@ -33,6 +33,13 @@
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#include "core/os/os.h"
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#include "servers/display/display_server.h"
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// Uncomment this define to get more debugging logs for the delta smoothing.
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// #define GODOT_DEBUG_DELTA_SMOOTHER
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#ifdef GODOT_DEBUG_DELTA_SMOOTHER
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#include "core/string/print_string.h"
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#include "core/string/string.h"
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#endif
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void MainFrameTime::clamp_process_step(double min_process_step, double max_process_step) {
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if (process_step < min_process_step) {
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process_step = min_process_step;
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@@ -43,6 +50,20 @@ void MainFrameTime::clamp_process_step(double min_process_step, double max_proce
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/////////////////////////////////
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void MainTimerSync::DeltaSmoother::made_new_estimate() {
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_hits_above_estimated = 0;
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_hits_at_estimated = 0;
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_hits_below_estimated = 0;
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_hits_one_above_estimated = 0;
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_hits_one_below_estimated = 0;
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_estimate_complete = false;
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#ifdef GODOT_DEBUG_DELTA_SMOOTHER
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print_line("estimated fps " + itos(_estimated_fps));
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#endif
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}
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void MainTimerSync::DeltaSmoother::update_refresh_rate_estimator(int64_t p_delta) {
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// the calling code should prevent 0 or negative values of delta
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// (preventing divide by zero)
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@@ -212,8 +233,6 @@ bool MainTimerSync::DeltaSmoother::fps_allows_smoothing(int64_t p_delta) {
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double fps = 1000000.0 / time_passed;
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double ratio = fps / (double)_estimated_fps;
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//print_line("ratio : " + String(Variant(ratio)));
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if ((ratio > 0.95) && (ratio < 1.05)) {
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_measurement_allows_smoothing = true;
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} else {
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@@ -288,7 +307,6 @@ int64_t MainTimerSync::DeltaSmoother::smooth_delta(int64_t p_delta) {
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units = MAX(units, 1);
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_leftover_time -= units * _vsync_delta;
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// print_line("units " + itos(units) + ", leftover " + itos(_leftover_time/1000) + " ms");
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return units * _vsync_delta;
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}
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