Get joypad's vendor ID, product ID, and name on Windows
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@@ -118,7 +118,8 @@
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<return type="String" />
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<param index="0" name="device" type="int" />
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<description>
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Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
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Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns an empty string if it cannot be found. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
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On Windows, all XInput joypad GUIDs will be overridden by Godot to [code]__XINPUT_DEVICE__[/code], because their mappings are the same.
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</description>
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</method>
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<method name="get_joy_info" qualifiers="const">
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@@ -126,8 +127,10 @@
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<param index="0" name="device" type="int" />
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<description>
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Returns a dictionary with extra platform-specific information about the device, e.g. the raw gamepad name from the OS or the Steam Input index.
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On Windows the dictionary contains the following fields:
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[code]xinput_index[/code]: The index of the controller in the XInput system.
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On Windows, the dictionary contains the following fields:
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[code]xinput_index[/code]: The index of the controller in the XInput system. Undefined for DirectInput devices.
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[code]vendor_id[/code]: The USB vendor ID of the device.
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[code]product_id[/code]: The USB product ID of the device.
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On Linux:
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[code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the godot controller database.
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[code]vendor_id[/code]: The USB vendor ID of the device.
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