GDNative: New core API
This API now uses the discovery functions present in Variant instead of wrapping every built-in function. Users now need to query for function pointers and use those.
This commit is contained in:
@@ -31,430 +31,20 @@
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#include "gdnative/vector2.h"
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#include "core/math/vector2.h"
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#include "core/variant/variant.h"
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static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch");
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static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch");
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch");
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static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch");
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// Vector2
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void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
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Vector2 *dest = (Vector2 *)r_dest;
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*dest = Vector2(p_x, p_y);
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void GDAPI godot_vector2_new(godot_vector2 *p_self) {
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memnew_placement(p_self, Vector2);
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}
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godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
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godot_string ret;
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const Vector2 *self = (const Vector2 *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) {
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godot_vector2i dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2i *)&dest) = Vector2i(*self);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->normalized();
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return dest;
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}
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godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->length();
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}
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godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->angle();
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}
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godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->length_squared();
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}
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godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->is_normalized();
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}
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godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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*((Vector2 *)&dest) = self->direction_to(*to);
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return dest;
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}
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godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->distance_to(*to);
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}
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godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->distance_squared_to(*to);
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}
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godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->angle_to(*to);
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}
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godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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return self->angle_to_point(*to);
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}
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godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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*((Vector2 *)&dest) = self->lerp(*b, p_t);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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const Vector2 *pre_a = (const Vector2 *)p_pre_a;
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const Vector2 *post_b = (const Vector2 *)p_post_b;
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*((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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*((Vector2 *)&dest) = self->move_toward(*to, p_delta);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->rotated(p_phi);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->orthogonal();
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->floor();
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->sign();
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *by = (const Vector2 *)p_by;
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*((Vector2 *)&dest) = self->snapped(*by);
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return dest;
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}
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godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->aspect();
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}
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godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *with = (const Vector2 *)p_with;
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return self->dot(*with);
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}
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godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *n = (const Vector2 *)p_n;
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*((Vector2 *)&dest) = self->slide(*n);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *n = (const Vector2 *)p_n;
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*((Vector2 *)&dest) = self->bounce(*n);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *n = (const Vector2 *)p_n;
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*((Vector2 *)&dest) = self->reflect(*n);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->abs();
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
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godot_vector2 dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*((Vector2 *)&dest) = self->clamped(p_length);
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return dest;
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}
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godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
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godot_vector2 raw_dest;
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Vector2 *dest = (Vector2 *)&raw_dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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*dest = *self + *b;
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return raw_dest;
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}
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godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
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godot_vector2 raw_dest;
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Vector2 *dest = (Vector2 *)&raw_dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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*dest = *self - *b;
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return raw_dest;
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}
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godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
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godot_vector2 raw_dest;
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Vector2 *dest = (Vector2 *)&raw_dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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*dest = *self * *b;
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return raw_dest;
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}
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godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
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godot_vector2 raw_dest;
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Vector2 *dest = (Vector2 *)&raw_dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*dest = *self * p_b;
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return raw_dest;
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}
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godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
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godot_vector2 raw_dest;
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Vector2 *dest = (Vector2 *)&raw_dest;
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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*dest = *self / *b;
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return raw_dest;
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}
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godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
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godot_vector2 raw_dest;
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Vector2 *dest = (Vector2 *)&raw_dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*dest = *self / p_b;
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return raw_dest;
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}
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godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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return *self == *b;
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}
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godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
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const Vector2 *self = (const Vector2 *)p_self;
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const Vector2 *b = (const Vector2 *)p_b;
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return *self < *b;
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}
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godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
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godot_vector2 raw_dest;
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Vector2 *dest = (Vector2 *)&raw_dest;
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const Vector2 *self = (const Vector2 *)p_self;
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*dest = -(*self);
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return raw_dest;
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}
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void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
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Vector2 *self = (Vector2 *)p_self;
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self->x = p_x;
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}
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void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
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Vector2 *self = (Vector2 *)p_self;
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self->y = p_y;
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}
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godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->x;
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}
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godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
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const Vector2 *self = (const Vector2 *)p_self;
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return self->y;
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}
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// Vector2i
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void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) {
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Vector2i *dest = (Vector2i *)r_dest;
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*dest = Vector2i(p_x, p_y);
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}
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godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) {
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godot_string ret;
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const Vector2i *self = (const Vector2i *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) {
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godot_vector2 dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2 *)&dest) = Vector2(*self);
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return dest;
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}
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godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) {
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const Vector2i *self = (const Vector2i *)p_self;
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return self->aspect();
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}
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godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) {
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godot_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2i *)&dest) = self->abs();
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return dest;
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}
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godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) {
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godot_vector2i dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*((Vector2i *)&dest) = self->sign();
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return dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self + *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self - *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self * *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = *self * p_b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
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*dest = *self / *b;
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return raw_dest;
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}
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godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) {
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godot_vector2i raw_dest;
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Vector2i *dest = (Vector2i *)&raw_dest;
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const Vector2i *self = (const Vector2i *)p_self;
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*dest = *self / p_b;
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return raw_dest;
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}
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godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) {
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const Vector2i *self = (const Vector2i *)p_self;
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const Vector2i *b = (const Vector2i *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) {
|
||||
const Vector2i *self = (const Vector2i *)p_self;
|
||||
const Vector2i *b = (const Vector2i *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) {
|
||||
godot_vector2i raw_dest;
|
||||
Vector2i *dest = (Vector2i *)&raw_dest;
|
||||
const Vector2i *self = (const Vector2i *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) {
|
||||
Vector2i *self = (Vector2i *)p_self;
|
||||
self->x = p_x;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) {
|
||||
Vector2i *self = (Vector2i *)p_self;
|
||||
self->y = p_y;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) {
|
||||
const Vector2i *self = (const Vector2i *)p_self;
|
||||
return self->x;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) {
|
||||
const Vector2i *self = (const Vector2i *)p_self;
|
||||
return self->y;
|
||||
void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
|
||||
memnew_placement(p_self, Vector2i);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
Reference in New Issue
Block a user