Add mutable_bone_axes to IKs

This commit is contained in:
Silc Lizard (Tokage) Renew
2025-11-15 06:17:24 +09:00
parent ef34c3d534
commit 031fd66fed
18 changed files with 760 additions and 155 deletions
+4
View File
@@ -637,6 +637,10 @@
The constant force that always affected bones. It is equal to the result when the parent [Skeleton3D] moves at this speed in the opposite direction.
This is useful for effects such as wind and anti-gravity.
</member>
<member name="mutable_bone_axes" type="bool" setter="set_mutable_bone_axes" getter="are_bone_axes_mutable" default="true">
If [code]true[/code], the solver retrieves the bone axis from the bone pose every frame.
If [code]false[/code], the solver retrieves the bone axis from the bone rest and caches it, which increases performance slightly, but position changes in the bone pose made before processing this [SpringBoneSimulator3D] are ignored.
</member>
<member name="setting_count" type="int" setter="set_setting_count" getter="get_setting_count" default="0">
The number of settings.
</member>