Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion. Key changes include: - Support for importing geometry helper nodes in FBX files. - Addition of cameras and lights with updated names. - Removal of the fbx importer manager. - Introduction of ModelDocument3D and updates to its methods. - Changes to FBX import options and visibility. - Updating the documentation and handling some errors. - Store the original non-unique node, mesh and animation names in FBX and glTF. Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
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committed by
Rémi Verschelde
parent
2fe8f07b6c
commit
04d43947bf
@@ -984,15 +984,15 @@
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<member name="filesystem/import/blender/enabled.web" type="bool" setter="" getter="" default="false">
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Override for [member filesystem/import/blender/enabled] on the Web where Blender can't easily be accessed from Godot.
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</member>
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<member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true">
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<member name="filesystem/import/fbx2gltf/enabled" type="bool" setter="" getter="" default="true">
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If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
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This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code].
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This requires configuring a path to a FBX2glTF executable in the editor settings at [member EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path].
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</member>
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<member name="filesystem/import/fbx/enabled.android" type="bool" setter="" getter="" default="false">
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Override for [member filesystem/import/fbx/enabled] on Android where FBX2glTF can't easily be accessed from Godot.
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<member name="filesystem/import/fbx2gltf/enabled.android" type="bool" setter="" getter="" default="false">
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Override for [member filesystem/import/fbx2gltf/enabled] on Android where FBX2glTF can't easily be accessed from Godot.
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</member>
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<member name="filesystem/import/fbx/enabled.web" type="bool" setter="" getter="" default="false">
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Override for [member filesystem/import/fbx/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
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<member name="filesystem/import/fbx2gltf/enabled.web" type="bool" setter="" getter="" default="false">
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Override for [member filesystem/import/fbx2gltf/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
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</member>
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
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