SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
- Removed Node::duplicate_and_reown method as it is not used anymore
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+1
-111
@@ -2052,6 +2052,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
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if (get_filename() != "") { //an instance
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node->set_filename(get_filename());
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node->data.editable_instance = data.editable_instance;
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}
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StringName script_property_name = CoreStringNames::get_singleton()->_script;
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@@ -2267,74 +2268,6 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
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}
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#endif
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void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
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if (get_owner() != get_parent()->get_owner()) {
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return;
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}
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Node *node = nullptr;
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if (get_filename() != "") {
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Ref<PackedScene> res = ResourceLoader::load(get_filename());
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ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
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node = res->instance();
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ERR_FAIL_COND(!node);
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} else {
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Object *obj = ClassDB::instance(get_class());
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ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
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node = Object::cast_to<Node>(obj);
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if (!node) {
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memdelete(obj);
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ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
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}
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}
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List<PropertyInfo> plist;
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get_property_list(&plist);
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
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continue;
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}
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String name = E->get().name;
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Variant value = get(name).duplicate(true);
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node->set(name, value);
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}
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List<GroupInfo> groups;
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get_groups(&groups);
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for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
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node->add_to_group(E->get().name, E->get().persistent);
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}
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node->set_name(get_name());
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p_new_parent->add_child(node);
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Node *owner = get_owner();
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if (p_reown_map.has(owner)) {
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owner = p_reown_map[owner];
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}
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if (owner) {
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NodePath p = get_path_to(owner);
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if (owner != this) {
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Node *new_owner = node->get_node(p);
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if (new_owner) {
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node->set_owner(new_owner);
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}
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}
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}
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for (int i = 0; i < get_child_count(); i++) {
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get_child(i)->_duplicate_and_reown(node, p_reown_map);
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}
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}
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// Duplication of signals must happen after all the node descendants have been copied,
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// because re-targeting of connections from some descendant to another is not possible
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// if the emitter node comes later in tree order than the receiver
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@@ -2389,49 +2322,6 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
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}
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}
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Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
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ERR_FAIL_COND_V(get_filename() != "", nullptr);
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Object *obj = ClassDB::instance(get_class());
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ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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memdelete(obj);
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ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
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}
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node->set_name(get_name());
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List<PropertyInfo> plist;
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get_property_list(&plist);
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
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continue;
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}
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String name = E->get().name;
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node->set(name, get(name));
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}
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List<GroupInfo> groups;
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get_groups(&groups);
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for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
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node->add_to_group(E->get().name, E->get().persistent);
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}
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for (int i = 0; i < get_child_count(); i++) {
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get_child(i)->_duplicate_and_reown(node, p_reown_map);
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}
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// Duplication of signals must happen after all the node descendants have been copied,
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// because re-targeting of connections from some descendant to another is not possible
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// if the emitter node comes later in tree order than the receiver
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_duplicate_signals(this, node);
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return node;
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}
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static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
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if (p_node->get_owner() == p_by) {
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p_owned->push_back(p_node);
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