Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not

Avoid unnecessary inspector updates when loading or switching scenes
This commit is contained in:
Rémi Verschelde
2023-08-28 12:05:06 +02:00
19 changed files with 102 additions and 93 deletions

View File

@@ -1362,7 +1362,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
for (int i = 0; i < file_changed_paths.size(); ++i) {
String new_item_path = p_item.is_file ? new_path : file_changed_paths[i].replace_first(old_path, new_path);
if (ResourceLoader::get_resource_type(new_item_path) == "PackedScene" && EditorNode::get_singleton()->is_scene_open(file_changed_paths[i])) {
EditorData *ed = &EditorNode::get_singleton()->get_editor_data();
EditorData *ed = &EditorNode::get_editor_data();
for (int j = 0; j < ed->get_edited_scene_count(); j++) {
if (ed->get_scene_path(j) == file_changed_paths[i]) {
ed->get_edited_scene_root(j)->set_scene_file_path(new_item_path);
@@ -1630,7 +1630,7 @@ void FileSystemDock::_make_scene_confirm() {
const String scene_path = make_scene_dialog->get_scene_path();
int idx = EditorNode::get_singleton()->new_scene();
EditorNode::get_singleton()->get_editor_data().set_scene_path(idx, scene_path);
EditorNode::get_editor_data().set_scene_path(idx, scene_path);
EditorNode::get_singleton()->set_edited_scene(make_scene_dialog->create_scene_root());
EditorNode::get_singleton()->save_scene_list({ scene_path });
}