Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer

This commit is contained in:
Pedro J. Estébanez
2021-10-31 20:22:48 +01:00
parent 1aef3a42b2
commit 07adf1193d
12 changed files with 31 additions and 39 deletions

View File

@@ -261,13 +261,6 @@ Size2i OS_Android::get_display_size() const {
return display_size;
}
void OS_Android::set_context_is_16_bits(bool p_is_16) {
#if defined(GLES3_ENABLED)
//if (rasterizer)
// rasterizer->set_force_16_bits_fbo(p_is_16);
#endif
}
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
#if defined(GLES3_ENABLED)
ERR_FAIL_COND(!p_gl_extensions);