Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer
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@@ -261,13 +261,6 @@ Size2i OS_Android::get_display_size() const {
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return display_size;
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}
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void OS_Android::set_context_is_16_bits(bool p_is_16) {
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#if defined(GLES3_ENABLED)
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//if (rasterizer)
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// rasterizer->set_force_16_bits_fbo(p_is_16);
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#endif
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}
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void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
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#if defined(GLES3_ENABLED)
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ERR_FAIL_COND(!p_gl_extensions);
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