Fix Mono and GDNative builds after changes to ObjectID

Issues caused by cf8c679a23.

The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).

The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
This commit is contained in:
Rémi Verschelde
2020-02-12 20:06:30 +01:00
parent cf8c679a23
commit 09534e2922
4 changed files with 6 additions and 11 deletions

View File

@@ -127,7 +127,7 @@ typedef bool godot_bool;
/////// int
typedef int64_t godot_int;
typedef int godot_int;
/////// real