Fix Mono and GDNative builds after changes to ObjectID
Issues caused by cf8c679a23.
The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).
The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
This commit is contained in:
@@ -127,7 +127,7 @@ typedef bool godot_bool;
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/////// int
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typedef int64_t godot_int;
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typedef int godot_int;
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/////// real
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