Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
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@@ -14,7 +14,6 @@
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<param index="1" name="base_path" type="String" />
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<param index="2" name="state" type="GLTFState" />
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<param index="3" name="flags" type="int" default="0" />
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<param index="4" name="bake_fps" type="int" default="30" />
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<description>
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Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
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@@ -25,8 +24,7 @@
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<param index="0" name="path" type="String" />
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<param index="1" name="state" type="GLTFState" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="3" name="bake_fps" type="int" default="30" />
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<param index="4" name="base_path" type="String" default="""" />
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<param index="3" name="base_path" type="String" default="""" />
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<description>
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Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
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@@ -37,7 +35,6 @@
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<param index="0" name="node" type="Node" />
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<param index="1" name="state" type="GLTFState" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="3" name="bake_fps" type="int" default="30" />
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<description>
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Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
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</description>
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@@ -52,7 +49,8 @@
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<method name="generate_scene">
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<return type="Node" />
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<param index="0" name="state" type="GLTFState" />
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<param index="1" name="bake_fps" type="int" default="30" />
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<param index="1" name="bake_fps" type="float" default="30" />
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<param index="2" name="trimming" type="bool" default="false" />
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<description>
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Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
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</description>
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