Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim

Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
This commit is contained in:
Rémi Verschelde
2022-11-29 16:51:56 +01:00
17 changed files with 110 additions and 95 deletions
+3 -5
View File
@@ -14,7 +14,6 @@
<param index="1" name="base_path" type="String" />
<param index="2" name="state" type="GLTFState" />
<param index="3" name="flags" type="int" default="0" />
<param index="4" name="bake_fps" type="int" default="30" />
<description>
Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
@@ -25,8 +24,7 @@
<param index="0" name="path" type="String" />
<param index="1" name="state" type="GLTFState" />
<param index="2" name="flags" type="int" default="0" />
<param index="3" name="bake_fps" type="int" default="30" />
<param index="4" name="base_path" type="String" default="&quot;&quot;" />
<param index="3" name="base_path" type="String" default="&quot;&quot;" />
<description>
Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
@@ -37,7 +35,6 @@
<param index="0" name="node" type="Node" />
<param index="1" name="state" type="GLTFState" />
<param index="2" name="flags" type="int" default="0" />
<param index="3" name="bake_fps" type="int" default="30" />
<description>
Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
</description>
@@ -52,7 +49,8 @@
<method name="generate_scene">
<return type="Node" />
<param index="0" name="state" type="GLTFState" />
<param index="1" name="bake_fps" type="int" default="30" />
<param index="1" name="bake_fps" type="float" default="30" />
<param index="2" name="trimming" type="bool" default="false" />
<description>
Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
</description>