Merge pull request #64449 from Calinou/label3d-hide-ineffective-properties
Hide properties that have no effect in Label3D inspector
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+17
-1
@@ -163,7 +163,17 @@ void Label3D::_bind_methods() {
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}
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void Label3D::_validate_property(PropertyInfo &property) const {
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if (property.name == "material_override" || property.name == "material_overlay") {
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if (
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property.name == "material_override" ||
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property.name == "material_overlay" ||
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property.name == "lod_bias" ||
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property.name == "gi_mode" ||
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property.name == "gi_lightmap_scale") {
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property.usage = PROPERTY_USAGE_NO_EDITOR;
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}
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if (property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
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// Alpha-blended materials can't cast shadows.
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property.usage = PROPERTY_USAGE_NO_EDITOR;
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}
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}
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@@ -889,6 +899,7 @@ void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
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if (alpha_cut != p_mode) {
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alpha_cut = p_mode;
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_queue_update();
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notify_property_list_changed();
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}
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}
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@@ -927,7 +938,12 @@ Label3D::Label3D() {
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mesh = RenderingServer::get_singleton()->mesh_create();
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// Disable shadow casting by default to improve performance and avoid unintended visual artifacts.
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set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
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// Label3D can't contribute to GI in any way, so disable it to improve performance.
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set_gi_mode(GI_MODE_DISABLED);
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set_base(mesh);
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}
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