Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary. Enables .fbx and .blend by default. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
committed by
Rémi Verschelde
parent
118f29694b
commit
0a6889d834
@@ -6,7 +6,7 @@
|
||||
<description>
|
||||
Imports Blender scenes in the [code].blend[/code] file format through the glTF 2.0 3D import pipeline. This importer requires Blender to be installed by the user, so that it can be used to export the scene as glTF 2.0.
|
||||
The location of the Blender binary is set via the [code]filesystem/import/blend/blender_path[/code] editor setting.
|
||||
This importer is only used if [member ProjectSettings.filesystem/import/blend/enabled] is enabled, otherwise [code].blend[/code] present in the project folder are not imported.
|
||||
This importer is only used if [member ProjectSettings.filesystem/import/blend/enabled] is enabled, otherwise [code].blend[/code] files present in the project folder are not imported.
|
||||
Blend import requires Blender 3.0.
|
||||
Internally, the EditorSceneFormatImporterBlend uses the Blender glTF "Use Original" mode to reference external textures.
|
||||
</description>
|
||||
|
||||
Reference in New Issue
Block a user