[DOCS] InputEvent*
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Input event type for keyboard events.
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</brief_description>
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<description>
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Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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@@ -63,16 +65,16 @@
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</methods>
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<members>
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<member name="echo" type="bool" setter="set_echo" getter="is_echo">
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Echo state of the key, i.e. whether it's a repeat event or not.
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If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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Pressed state of the key.
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If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
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</member>
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<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
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Scancode of the key, one of the KEY_* constants in [@Global Scope].
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Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope].
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</member>
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<member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
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Unicode identifier of the key (when relevant).
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Key unicode identifier when relevant.
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</member>
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</members>
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<constants>
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