Merge pull request #49056 from Chaosus/vs_color

This commit is contained in:
Yuri Roubinsky
2021-05-26 11:07:22 +03:00
committed by GitHub
6 changed files with 363 additions and 30 deletions
+133 -14
View File
@@ -94,6 +94,52 @@ bool VisualShaderNode::is_generate_input_var(int p_port) const {
return true;
}
bool VisualShaderNode::is_output_port_expandable(int p_port) const {
return false;
}
void VisualShaderNode::_set_output_ports_expanded(const Array &p_values) {
for (int i = 0; i < p_values.size(); i++) {
expanded_output_ports[p_values[i]] = true;
}
emit_changed();
}
Array VisualShaderNode::_get_output_ports_expanded() const {
Array arr;
for (int i = 0; i < get_output_port_count(); i++) {
if (_is_output_port_expanded(i)) {
arr.push_back(i);
}
}
return arr;
}
void VisualShaderNode::_set_output_port_expanded(int p_port, bool p_expanded) {
expanded_output_ports[p_port] = p_expanded;
emit_changed();
}
bool VisualShaderNode::_is_output_port_expanded(int p_port) const {
if (expanded_output_ports.has(p_port)) {
return expanded_output_ports[p_port];
}
return false;
}
int VisualShaderNode::get_expanded_output_port_count() const {
int count = get_output_port_count();
int count2 = count;
for (int i = 0; i < count; i++) {
if (is_output_port_expandable(i) && _is_output_port_expanded(i)) {
if (get_output_port_type(i) == PORT_TYPE_VECTOR) {
count2 += 3;
}
}
}
return count2;
}
bool VisualShaderNode::is_code_generated() const {
return true;
}
@@ -157,6 +203,12 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview);
ClassDB::bind_method(D_METHOD("_set_output_port_expanded", "port"), &VisualShaderNode::_set_output_port_expanded);
ClassDB::bind_method(D_METHOD("_is_output_port_expanded"), &VisualShaderNode::_is_output_port_expanded);
ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded);
ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded);
ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
@@ -165,6 +217,7 @@ void VisualShaderNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
@@ -576,7 +629,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
return false;
}
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) {
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_expanded_output_port_count()) {
return false;
}
@@ -617,7 +670,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
Graph *g = &graph[p_type];
ERR_FAIL_COND(!g->nodes.has(p_from_node));
ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_output_port_count());
ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count());
ERR_FAIL_COND(!g->nodes.has(p_to_node));
ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
@@ -639,7 +692,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
Graph *g = &graph[p_type];
ERR_FAIL_COND_V(!g->nodes.has(p_from_node), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_output_port_count(), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!g->nodes.has(p_to_node), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_to_port, g->nodes[p_to_node].node->get_input_port_count(), ERR_INVALID_PARAMETER);
@@ -790,7 +843,7 @@ bool VisualShader::is_text_shader() const {
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);
ERR_FAIL_COND_V(!node.is_valid(), String());
ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String());
ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_expanded_output_port_count(), String());
ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String());
StringBuilder global_code;
@@ -1362,13 +1415,30 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
int output_count = vsnode->get_output_port_count();
int initial_output_count = output_count;
Map<int, bool> expanded_output_ports;
for (int i = 0; i < initial_output_count; i++) {
bool expanded = false;
if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) {
expanded = true;
if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
output_count += 3;
}
}
expanded_output_ports.insert(i, expanded);
}
Vector<String> output_vars;
output_vars.resize(vsnode->get_output_port_count());
output_vars.resize(output_count);
String *outputs = output_vars.ptrw();
if (vsnode->is_simple_decl()) { // less code to generate for some simple_decl nodes
for (int i = 0; i < output_count; i++) {
String var_name = "n_out" + itos(node) + "p" + itos(i);
for (int i = 0, j = 0; i < initial_output_count; i++, j++) {
String var_name = "n_out" + itos(node) + "p" + itos(j);
switch (vsnode->get_output_port_type(i)) {
case VisualShaderNode::PORT_TYPE_SCALAR:
outputs[i] = "float " + var_name;
@@ -1388,35 +1458,84 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
default: {
}
}
if (expanded_output_ports[i]) {
if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
j += 3;
}
}
}
} else {
for (int i = 0; i < output_count; i++) {
outputs[i] = "n_out" + itos(node) + "p" + itos(i);
for (int i = 0, j = 0; i < initial_output_count; i++, j++) {
outputs[i] = "n_out" + itos(node) + "p" + itos(j);
switch (vsnode->get_output_port_type(i)) {
case VisualShaderNode::PORT_TYPE_SCALAR:
code += String() + "\tfloat " + outputs[i] + ";\n";
code += "\tfloat " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
code += String() + "\tint " + outputs[i] + ";\n";
code += "\tint " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_VECTOR:
code += String() + "\tvec3 " + outputs[i] + ";\n";
code += "\tvec3 " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
code += String() + "\tbool " + outputs[i] + ";\n";
code += "\tbool " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_TRANSFORM:
code += String() + "\tmat4 " + outputs[i] + ";\n";
code += "\tmat4 " + outputs[i] + ";\n";
break;
default: {
}
}
if (expanded_output_ports[i]) {
if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
j += 3;
}
}
}
}
code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
for (int i = 0; i < output_count; i++) {
bool new_line_inserted = false;
if (expanded_output_ports[i]) {
if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
if (!new_line_inserted) {
code += "\n";
new_line_inserted = true;
}
String r = "n_out" + itos(node) + "p" + itos(i + 1);
code += "\tfloat " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
outputs[i + 1] = r;
}
if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
if (!new_line_inserted) {
code += "\n";
new_line_inserted = true;
}
String g = "n_out" + itos(node) + "p" + itos(i + 2);
code += "\tfloat " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
outputs[i + 2] = g;
}
if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
if (!new_line_inserted) {
code += "\n";
new_line_inserted = true;
}
String b = "n_out" + itos(node) + "p" + itos(i + 3);
code += "\tfloat " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
outputs[i + 3] = b;
}
i += 3;
}
}
}
code += "\n"; //
processed.insert(node);
+8
View File
@@ -199,6 +199,7 @@ class VisualShaderNode : public Resource {
Map<int, Variant> default_input_values;
Map<int, bool> connected_input_ports;
Map<int, int> connected_output_ports;
Map<int, bool> expanded_output_ports;
protected:
bool simple_decl = true;
@@ -245,6 +246,13 @@ public:
void set_input_port_connected(int p_port, bool p_connected);
virtual bool is_generate_input_var(int p_port) const;
virtual bool is_output_port_expandable(int p_port) const;
void _set_output_ports_expanded(const Array &p_data);
Array _get_output_ports_expanded() const;
void _set_output_port_expanded(int p_port, bool p_expanded);
bool _is_output_port_expanded(int p_port) const;
int get_expanded_output_port_count() const;
virtual bool is_code_generated() const;
virtual bool is_show_prop_names() const;
virtual bool is_use_prop_slots() const;
+28
View File
@@ -242,6 +242,13 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port
}
bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const {
if (p_port == 0) {
return true;
}
return false;
}
String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n";
@@ -455,6 +462,13 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
if (p_port == 0) {
return true;
}
return false;
}
String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
@@ -917,6 +931,13 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
if (p_port == 0) {
return true;
}
return false;
}
String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
@@ -1168,6 +1189,13 @@ String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
if (p_port == 0) {
return true;
}
return false;
}
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
+4
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@@ -163,6 +163,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool is_output_port_expandable(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -275,6 +276,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool is_output_port_expandable(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
@@ -359,6 +361,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool is_output_port_expandable(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -452,6 +455,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool is_output_port_expandable(int p_port) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;