Fix reload_scene_from_path may crash

This commit is contained in:
Zhen Luo
2026-02-27 20:12:54 +08:00
parent f630133a01
commit 0b4f18be7a
4 changed files with 12 additions and 13 deletions
+2 -1
View File
@@ -4476,7 +4476,8 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
void EditorNode::_remove_edited_scene(bool p_change_tab) {
// When scene gets closed no node is edited anymore, so make sure the editors are notified before nodes are freed.
hide_unused_editors(SceneTreeDock::get_singleton());
SceneTreeDock::get_singleton()->clear_previous_node_selection();
editor_selection->clear();
editor_selection->update(false);
int new_index = editor_data.get_edited_scene();
int old_index = new_index;