C#: Add Ide Connection library and server for the editor

This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
This commit is contained in:
Ignacio Etcheverry
2019-07-18 04:08:24 +02:00
parent 4b7b1b0d4a
commit 0b94203a79
44 changed files with 1636 additions and 239 deletions
@@ -0,0 +1,24 @@
using System;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace GodotTools.IdeConnection
{
public class GodotIdeConnectionClient : GodotIdeConnection
{
public GodotIdeConnectionClient(TcpClient tcpClient, Func<Message, bool> messageHandler)
: base(tcpClient, messageHandler)
{
}
protected override bool WriteHandshake()
{
return WriteLine(ClientHandshake);
}
protected override bool IsValidResponseHandshake(string handshakeLine)
{
return handshakeLine == ServerHandshake;
}
}
}