C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
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using System.Linq;
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namespace GodotTools.IdeConnection
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{
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public struct Message
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{
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public string Id { get; set; }
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public string[] Arguments { get; set; }
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public Message(string id, params string[] arguments)
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{
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Id = id;
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Arguments = arguments;
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}
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public override string ToString()
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{
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return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')";
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}
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}
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}
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