Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
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@@ -0,0 +1,13 @@
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@static_unload
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static var foo = "bar"
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static func _static_init():
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print("static init called")
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prints("foo is", foo)
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func test():
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var _lambda = func _static_init():
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print("lambda does not conflict with static constructor")
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print("done")
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