diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b42a10b13b..3da403c681 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -762,7 +762,7 @@ If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. - The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. + The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 117c4835eb..9bc46881f9 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -281,7 +281,8 @@ The subdivision amount of fourth quadrant on shadow atlas. - The resolution of shadow atlas. Both width and height is equal to one value. + The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2. + [b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually. The width and height of viewport. diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 5e054ce7ce..e2fc10e44a 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -3855,7 +3855,7 @@ - Sets the size of the shadow atlas's images. + Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2.