Remove unused code in GI shaders

This commit is contained in:
Hugo Locurcio
2021-11-28 22:51:59 +01:00
parent 69a194f051
commit 0beacf2ce8
4 changed files with 2 additions and 61 deletions
@@ -7,7 +7,6 @@
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
#define NO_CHILDREN 0xFFFFFFFF
#define GREY_VEC vec3(0.33333, 0.33333, 0.33333)
struct CellChildren {
uint children[8];