Remove unused code in GI shaders
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@@ -7,7 +7,6 @@
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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#define NO_CHILDREN 0xFFFFFFFF
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#define GREY_VEC vec3(0.33333, 0.33333, 0.33333)
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struct CellChildren {
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uint children[8];
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