Allow for getting/setting indexed properties of objects using get/set_indexed

Performance is around the same as using pure set() through GDScript.
This commit is contained in:
Bojidar Marinov
2017-05-30 23:20:15 +03:00
parent 7bbde636e8
commit 0cf9597758
23 changed files with 416 additions and 246 deletions
@@ -73,7 +73,7 @@ godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self)
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);