Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
This commit is contained in:
@@ -73,7 +73,7 @@ godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self)
|
||||
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
|
||||
godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user