Rename NavigationServer internal RvoAgent to NavAgent
Renames the NavigationServer internal RvoAgent to NavAgent.
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@@ -42,7 +42,7 @@
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class NavLink;
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class NavRegion;
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class RvoAgent;
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class NavAgent;
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class NavMap : public NavRid {
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/// Map Up
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@@ -78,10 +78,10 @@ class NavMap : public NavRid {
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bool agents_dirty = false;
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/// All the Agents (even the controlled one)
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LocalVector<RvoAgent *> agents;
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LocalVector<NavAgent *> agents;
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/// Controlled agents
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LocalVector<RvoAgent *> controlled_agents;
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LocalVector<NavAgent *> controlled_agents;
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/// Physics delta time
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real_t deltatime = 0.0;
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@@ -144,15 +144,15 @@ public:
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return links;
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}
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bool has_agent(RvoAgent *agent) const;
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void add_agent(RvoAgent *agent);
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void remove_agent(RvoAgent *agent);
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const LocalVector<RvoAgent *> &get_agents() const {
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bool has_agent(NavAgent *agent) const;
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void add_agent(NavAgent *agent);
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void remove_agent(NavAgent *agent);
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const LocalVector<NavAgent *> &get_agents() const {
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return agents;
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}
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void set_agent_as_controlled(RvoAgent *agent);
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void remove_agent_as_controlled(RvoAgent *agent);
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void set_agent_as_controlled(NavAgent *agent);
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void remove_agent_as_controlled(NavAgent *agent);
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uint32_t get_map_update_id() const {
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return map_update_id;
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@@ -173,7 +173,7 @@ public:
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int get_pm_edge_free_count() const { return pm_edge_free_count; }
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private:
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void compute_single_step(uint32_t index, RvoAgent **agent);
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void compute_single_step(uint32_t index, NavAgent **agent);
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void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const;
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};
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