Use new dock system for ShaderDock
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@@ -42,7 +42,7 @@ class ShaderEditor : public Control {
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public:
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virtual void edit_shader(const Ref<Shader> &p_shader) = 0;
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virtual void edit_shader_include(const Ref<ShaderInclude> &p_shader_inc) {}
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virtual void use_menu_bar_items(MenuButton *p_file_menu, Button *p_make_floating) = 0;
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virtual void use_menu_bar(MenuButton *p_file_menu) = 0;
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virtual void apply_shaders() = 0;
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virtual bool is_unsaved() const = 0;
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