SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky
2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View File

@@ -462,7 +462,7 @@ void EditorSelection::add_node(Node *p_node) {
}
selection[p_node]=meta;
p_node->connect("exit_scene",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
//emit_signal("selection_changed");
}
@@ -478,7 +478,7 @@ void EditorSelection::remove_node(Node *p_node) {
if (meta)
memdelete(meta);
selection.erase(p_node);
p_node->disconnect("exit_scene",this,"_node_removed");
p_node->disconnect("exit_tree",this,"_node_removed");
//emit_signal("selection_changed");
}
bool EditorSelection::is_selected(Node * p_node) const {