SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -462,7 +462,7 @@ void EditorSelection::add_node(Node *p_node) {
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}
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selection[p_node]=meta;
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p_node->connect("exit_scene",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
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p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
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//emit_signal("selection_changed");
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}
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@@ -478,7 +478,7 @@ void EditorSelection::remove_node(Node *p_node) {
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if (meta)
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memdelete(meta);
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selection.erase(p_node);
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p_node->disconnect("exit_scene",this,"_node_removed");
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p_node->disconnect("exit_tree",this,"_node_removed");
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//emit_signal("selection_changed");
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}
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bool EditorSelection::is_selected(Node * p_node) const {
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