diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 5dd3d22062..98f75f4d92 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -205,7 +205,7 @@
- Creates a new [Tween] and binds it to this node. Fails if the node is not inside the tree.
+ Creates a new [Tween] and binds it to this node.
This is the equivalent of doing:
[codeblocks]
[gdscript]
@@ -215,7 +215,8 @@
GetTree().CreateTween().BindNode(this);
[/csharp]
[/codeblocks]
- The Tween will start automatically on the next process frame or physics frame (depending on [enum Tween.TweenProcessMode]).
+ The Tween will start automatically on the next process frame or physics frame (depending on [enum Tween.TweenProcessMode]). See [method Tween.bind_node] for more info on Tweens bound to nodes.
+ [b]Note:[/b] The method can still be used when the node is not inside [SceneTree]. It can fail in an unlikely case of using a custom [MainLoop].
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f25e178d23..b78dfb2f2c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2326,8 +2326,14 @@ void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
Ref Node::create_tween() {
ERR_THREAD_GUARD_V(Ref());
- ERR_FAIL_NULL_V_MSG(data.tree, nullptr, "Can't create Tween when not inside scene tree.");
- Ref tween = get_tree()->create_tween();
+
+ SceneTree *tree = data.tree;
+ if (!tree) {
+ tree = SceneTree::get_singleton();
+ }
+ ERR_FAIL_NULL_V_MSG(tree, Ref(), "No available SceneTree to create the Tween.");
+
+ Ref tween = tree->create_tween();
tween->bind_node(this);
return tween;
}