Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
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@@ -342,7 +342,7 @@ MainLoop *test() {
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Set<String> types;
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types.insert("spatial");
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Error err = sl.compile(code, dt, rm, types);
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Error err = sl.compile(code, dt, rm, types, NULL);
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if (err) {
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