i18n: Sync classref translations with Weblate (3.5 branch)

(cherry picked from commit 8dbd40db6500b5bb6fbf79294f47b3bd2502be71)
This commit is contained in:
Rémi Verschelde
2022-09-27 23:47:43 +02:00
parent fdb2456ccb
commit 0f1efa7c55
41 changed files with 82994 additions and 3804 deletions

View File

@@ -6613,7 +6613,12 @@ msgstr ""
msgid ""
"3D area that detects [CollisionObject] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to custom audio buses."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] "
"node as a [i]direct[/i] child (or add multiple such nodes as direct "
"children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a "
"warning about possibly unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
@@ -6850,7 +6855,12 @@ msgstr ""
msgid ""
"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping) and route audio to a custom audio bus."
"damping) and route audio to a custom audio bus.\n"
"To give the area its shape, add a [CollisionShape2D] or a "
"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such "
"nodes as direct children) of the area.\n"
"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly "
"unexpected behavior when using that shape for an area."
msgstr ""
#: doc/classes/Area2D.xml
@@ -7498,7 +7508,15 @@ msgid ""
"mode\" where the vertex and other arrays become the sources of data and the "
"index array defines the vertex order. All sub-arrays must have the same "
"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
"it is used."
"it is used.\n"
"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] "
"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n"
"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh."
"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned "
"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)"
"[/code] and reduce their precision. To store HDR vertex colors, remove the "
"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ "
"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]."
msgstr ""
#: doc/classes/ArrayMesh.xml
@@ -13896,17 +13914,17 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_layer].\n"
"code] in the [member collision_layer].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_layer]."
"code] in the [member collision_layer]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
"If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/"
"code] in the the [member collision_mask].\n"
"code] in the [member collision_mask].\n"
"If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/"
"code] in the the [member collision_mask]."
"code] in the [member collision_mask]."
msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
@@ -14214,12 +14232,13 @@ msgstr ""
#: doc/classes/CollisionShape.xml
msgid ""
"Editor facility for creating and editing collision shapes in 3D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
"only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 3D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area] to give it a detection shape, or add it to a "
"[PhysicsBody] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
@@ -14256,12 +14275,13 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
"Editor facility for creating and editing collision shapes in 2D space. You "
"can use this node to represent all sorts of collision shapes, for example, "
"add this to an [Area2D] to give it a detection shape, or add it to a "
"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
"Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape."
"Editor facility for creating and editing collision shapes in 2D space. Set "
"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this "
"is an Editor-only helper to create shapes, use [method CollisionObject2D."
"shape_owner_get_shape] to get the actual shape.\n"
"You can use this node to represent all sorts of collision shapes, for "
"example, add this to an [Area2D] to give it a detection shape, or add it to "
"a [PhysicsBody2D] to create a solid object."
msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
@@ -15421,7 +15441,15 @@ msgid ""
"area. This shape is created by feeding a list of triangles.\n"
"[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to "
"work with static [PhysicsBody] nodes like [StaticBody] and will not work "
"with [KinematicBody] or [RigidBody] with a mode other than Static."
"with [KinematicBody] or [RigidBody] with a mode other than Static.\n"
"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, "
"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in "
"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may "
"give unexpected results: when using Godot Physics, the area will only detect "
"collisions with the triangle faces in the [ConcavePolygonShape] (and not "
"with any \"inside\" of the shape, for example), and when using Bullet "
"Physics the area will not detect any collisions with the concave shape at "
"all (this is a known bug)."
msgstr ""
#: doc/classes/ConcavePolygonShape.xml
@@ -15447,7 +15475,11 @@ msgid ""
"The main difference between a [ConvexPolygonShape2D] and a "
"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
"uses a more complex method of collision detection, and a convex one forces "
"itself to be convex in order to speed up collision detection."
"itself to be convex in order to speed up collision detection.\n"
"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] "
"node) may give unexpected results: the area will only detect collisions with "
"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of "
"the shape, for example)."
msgstr ""
#: doc/classes/ConcavePolygonShape2D.xml
@@ -34630,8 +34662,12 @@ msgstr ""
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
#: doc/classes/Mesh.xml
msgid ""
"Flag used to mark a compressed (half float) color array.\n"
"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit "
"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, "
"1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
@@ -34676,7 +34712,10 @@ msgid ""
"ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant "
"ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant "
"ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant "
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly."
"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n"
"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex "
"colors will be stored as 8-bit unsigned integers. This will clamp overbright "
"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision."
msgstr ""
#: doc/classes/Mesh.xml
@@ -53688,11 +53727,15 @@ msgstr ""
msgid ""
"Switches the portal culling system on and off.\n"
"It is important to note that when portal culling is active, it is "
"responsible for [b]all[/b] the 3d culling. Some editor functionality may be "
"more difficult to use, so switching the active flag is intended to be used "
"to make sure your [Room] / [Portal] layout works within the editor.\n"
"responsible for [b]all[/b] the 3d culling. Some editor visual debugging "
"helpers may not be available when active, so switching the active flag is "
"intended to be used to ensure your [Room] / [Portal] layout works within the "
"editor.\n"
"Switching to [code]active[/code] will have no effect when the [code]room "
"graph[/code] is unloaded (the rooms have not yet been converted)."
"graph[/code] is unloaded (the rooms have not yet been converted).\n"
"[b]Note:[/b] For efficiency, the portal system is designed to work with only "
"the core visual object types. In particular, only nodes derived from "
"[VisualInstance] are expected to show when the system is active."
msgstr ""
#: doc/classes/RoomManager.xml
@@ -54610,6 +54653,18 @@ msgid ""
"[/codeblock]\n"
"In the example above, all children of a node are moved one after another to "
"position (0, 0).\n"
"You should avoid using more than one [SceneTreeTween] per object's property. "
"If two or more tweens animate one property at the same time, the last one "
"created will take priority and assign the final value. If you want to "
"interrupt and restart an animation, consider assigning the [SceneTreeTween] "
"to a variable:\n"
"[codeblock]\n"
"var tween\n"
"func animate():\n"
" if tween:\n"
" tween.kill() # Abort the previous animation.\n"
" tween = create_tween()\n"
"[/codeblock]\n"
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
"TransitionType] constant, and refers to the way the timing of the animation "
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
@@ -54622,7 +54677,10 @@ msgid ""
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it is created."
"immediately after it is created.\n"
"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the "
"current frame, i.e. after [method Node._process] or [method Node."
"_physics_process] (depending on [enum Tween.TweenProcessMode])."
msgstr ""
#: doc/classes/SceneTreeTween.xml
@@ -61815,39 +61873,46 @@ msgid "Clears all values on the theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the constant at [code]name[/code] if the theme has [code]node_type[/"
"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/"
"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Clears the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code]."
msgstr ""
"theme has [code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -61864,15 +61929,17 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s "
"name, for use in [method get_color], if the theme has [code]node_type[/code]."
"name, for use in [method get_color], if the theme has [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@@ -61884,16 +61951,17 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the constants as a [PoolStringArray] filled with each constant's "
"name, for use in [method get_constant], if the theme has [code]node_type[/"
"name, for use in [method get_constant], if the theme has [code]theme_type[/"
"code]."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -61904,16 +61972,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s "
"name, for use in [method get_font], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_font], if the theme has [code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -61922,16 +61991,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns the icon [Texture] at [code]name[/code] if the theme has "
"[code]node_type[/code]."
msgstr ""
"[code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns all the icons as a [PoolStringArray] filled with each [Texture]'s "
"name, for use in [method get_icon], if the theme has [code]node_type[/code]."
msgstr ""
"name, for use in [method get_icon], if the theme has [code]theme_type[/code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -61942,17 +62013,19 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [StyleBox] at [code]name[/code] if the theme has "
"[code]node_type[/code].\n"
"[code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_stylebox_list]. "
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns all the [StyleBox]s as a [PoolStringArray] filled with each "
"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
"[code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]."
"[code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_stylebox_types]."
msgstr ""
#: doc/classes/Theme.xml
@@ -61965,9 +62038,9 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the theme item of [code]data_type[/code] at [code]name[/code] if the "
"theme has [code]node_type[/code].\n"
"theme has [code]theme_type[/code].\n"
"Valid [code]name[/code]s may be found using [method get_theme_item_list] or "
"a data type specific method. Valid [code]node_type[/code]s may be found "
"a data type specific method. Valid [code]theme_type[/code]s may be found "
"using [method get_theme_item_types] or a data type specific method."
msgstr ""
@@ -61975,8 +62048,8 @@ msgstr ""
msgid ""
"Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] "
"filled with each theme items's name, for use in [method get_theme_item] or a "
"data type specific method, if the theme has [code]node_type[/code].\n"
"Valid [code]node_type[/code]s may be found using [method "
"data type specific method, if the theme has [code]theme_type[/code].\n"
"Valid [code]theme_type[/code]s may be found using [method "
"get_theme_item_types] or a data type specific method."
msgstr ""
@@ -61991,7 +62064,7 @@ msgstr ""
msgid ""
"Returns all the theme types as a [PoolStringArray] filled with unique type "
"names, for use in other [code]get_*[/code] functions of this theme.\n"
"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in "
"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in "
"future version."
msgstr ""
@@ -62008,18 +62081,22 @@ msgid ""
msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if constant with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -62028,31 +62105,38 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
"[code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if a theme item of [code]data_type[/code] with "
"[code]name[/code] is in [code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
"[code]name[/code] is in [code]theme_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]theme_type[/"
"code]."
msgstr ""
#: doc/classes/Theme.xml
@@ -62081,87 +62165,88 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Renames the constant at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
#: doc/classes/Theme.xml
msgid ""
"Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme "
"has [code]node_type[/code]. If [code]name[/code] is already taken, this "
"has [code]theme_type[/code]. If [code]name[/code] is already taken, this "
"method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the "
"theme has [code]node_type[/code]. If [code]name[/code] is already taken, "
"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, "
"this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to "
"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/"
"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/"
"code] is already taken, this method fails."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] "
"in [code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"in [code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
"[code]node_type[/code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"[code]theme_type[/code].\n"
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Sets the theme item of [code]data_type[/code] to [code]value[/code] at "
"[code]name[/code] in [code]node_type[/code].\n"
"[code]name[/code] in [code]theme_type[/code].\n"
"Does nothing if the [code]value[/code] type does not match [code]data_type[/"
"code].\n"
"Creates [code]node_type[/code] if the theme does not have it."
"Creates [code]theme_type[/code] if the theme does not have it."
msgstr ""
#: doc/classes/Theme.xml
@@ -71813,6 +71898,10 @@ msgstr ""
msgid "Flag used to mark an index array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "