Use switch consistently in _notification (scene folder)

This commit is contained in:
Rémi Verschelde
2022-02-15 18:06:48 +01:00
parent 171021145d
commit 0f5455230c
127 changed files with 2853 additions and 2601 deletions

View File

@@ -75,15 +75,16 @@ Rect2 VisibleOnScreenNotifier2D::get_rect() const {
void VisibleOnScreenNotifier2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
//get_world_2d()->
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
} break;
case NOTIFICATION_DRAW: {
if (Engine::get_singleton()->is_editor_hint()) {
draw_rect(rect, Color(1, 0.5, 1, 0.2));
}
} break;
case NOTIFICATION_EXIT_TREE: {
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
@@ -169,21 +170,23 @@ void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {
}
}
void VisibleOnScreenEnabler2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
node_id = ObjectID();
Node *node = get_node(enable_node_path);
if (node) {
node_id = node->get_instance_id();
node->set_process_mode(PROCESS_MODE_DISABLED);
}
}
node_id = ObjectID();
Node *node = get_node(enable_node_path);
if (node) {
node_id = node->get_instance_id();
node->set_process_mode(PROCESS_MODE_DISABLED);
}
} break;
if (p_what == NOTIFICATION_EXIT_TREE) {
node_id = ObjectID();
case NOTIFICATION_EXIT_TREE: {
node_id = ObjectID();
} break;
}
}