Use switch consistently in _notification (scene folder)
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@@ -54,12 +54,12 @@ void Node::_notification(int p_notification) {
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switch (p_notification) {
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case NOTIFICATION_PROCESS: {
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GDVIRTUAL_CALL(_process, get_process_delta_time());
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} break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
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} break;
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case NOTIFICATION_ENTER_TREE: {
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ERR_FAIL_COND(!get_viewport());
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ERR_FAIL_COND(!get_tree());
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@@ -88,8 +88,8 @@ void Node::_notification(int p_notification) {
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get_tree()->node_count++;
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orphan_node_count--;
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} break;
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case NOTIFICATION_EXIT_TREE: {
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ERR_FAIL_COND(!get_viewport());
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ERR_FAIL_COND(!get_tree());
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@@ -113,12 +113,14 @@ void Node::_notification(int p_notification) {
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data.path_cache = nullptr;
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}
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} break;
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case NOTIFICATION_PATH_RENAMED: {
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if (data.path_cache) {
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memdelete(data.path_cache);
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data.path_cache = nullptr;
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}
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} break;
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case NOTIFICATION_READY: {
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if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
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set_process_input(true);
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@@ -141,9 +143,11 @@ void Node::_notification(int p_notification) {
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GDVIRTUAL_CALL(_ready);
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} break;
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case NOTIFICATION_POSTINITIALIZE: {
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data.in_constructor = false;
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} break;
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case NOTIFICATION_PREDELETE: {
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if (data.parent) {
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data.parent->remove_child(this);
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