Improved Blender/Collada shadeless->unshaded import
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@@ -736,6 +736,9 @@ void Collada::_parse_effect_material(XMLParser& parser,Effect &effect,String &id
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effect.found_double_sided=true;
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effect.double_sided=parser.get_node_data().to_int();
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COLLADA_PRINT("double sided: "+itos(parser.get_node_data().to_int()));
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} else if (parser.get_node_name()=="unshaded") {
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parser.read();
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effect.unshaded=parser.get_node_data().to_int();
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} else if (parser.get_node_name()=="bump") {
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// color or texture types
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