Remove ABS in favor of Math::abs
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@@ -643,7 +643,7 @@ PackedStringArray RigidBody2D::get_configuration_warnings() const {
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PackedStringArray warnings = PhysicsBody2D::get_configuration_warnings();
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if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
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if (Math::abs(t.columns[0].length() - 1.0) > 0.05 || Math::abs(t.columns[1].length() - 1.0) > 0.05) {
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warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
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}
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