Remove expression base node for transitions

This commit is contained in:
Guilherme Sousa
2022-10-07 11:13:43 +02:00
parent 5b7f62af55
commit 12940e53c1
3 changed files with 4 additions and 28 deletions
@@ -22,9 +22,6 @@
<member name="advance_expression" type="String" setter="set_advance_expression" getter="get_advance_expression" default="&quot;&quot;">
Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code.
</member>
<member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath(&quot;&quot;)">
The path to the [Node] used to evaluate an [Expression] if one is not explicitly specified internally.
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].
</member>