Add XR mode selection to the Android export process.
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@@ -13,7 +13,7 @@
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<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/ENDregions, as that gets rewritten-->
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<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/END regions, as that gets rewritten-->
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<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
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<!--CHUNK_USER_PERMISSIONS_BEGIN-->
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@@ -25,12 +25,15 @@
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<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
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<!--export preset. Adding new ones is fine.-->
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<!-- Metadata for VR app detection on Oculus devices. This is modified by the exporter based on the selected xr mode. Changing this value here has no effect. -->
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value=""/>
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<activity android:name="org.godotengine.godot.Godot"
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android:label="@string/godot_project_name_string"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:resizeableActivity="false"
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tools:ignore="UnusedAttribute">
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