Merge pull request #111251 from Flynsarmy/timeline_length
Fix incorrect AnimationNodeAnimation `timeline_length` description
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@@ -36,7 +36,8 @@
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If [code]false[/code], the original animation length is respected. If you set the loop to [member loop_mode], the animation will loop in [member timeline_length].
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</member>
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<member name="timeline_length" type="float" setter="set_timeline_length" getter="get_timeline_length">
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If [member use_custom_timeline] is [code]true[/code], offset the start position of the animation.
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The length of the custom timeline.
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If [member stretch_time_scale] is [code]true[/code], scales the animation to this length.
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</member>
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<member name="use_custom_timeline" type="bool" setter="set_use_custom_timeline" getter="is_using_custom_timeline" default="false">
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If [code]true[/code], [AnimationNode] provides an animation based on the [Animation] resource with some parameters adjusted.
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