Merge pull request #54573 from nekomatata/query-parameters
This commit is contained in:
@@ -13,7 +13,7 @@
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<methods>
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<method name="cast_motion">
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<description>
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Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object.
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Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
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@@ -22,7 +22,7 @@
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</method>
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<method name="collide_shape">
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
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@@ -31,7 +31,7 @@
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</method>
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<method name="get_rest_info">
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<return type="Dictionary" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields:
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@@ -45,51 +45,23 @@
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</method>
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<method name="intersect_point">
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<return type="Array" />
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<argument index="0" name="point" type="Vector2" />
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<argument index="0" name="parameters" type="PhysicsPointQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<argument index="2" name="exclude" type="Array" default="[]" />
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<argument index="3" name="collision_mask" type="int" default="4294967295" />
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<argument index="4" name="collide_with_bodies" type="bool" default="true" />
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<argument index="5" name="collide_with_areas" type="bool" default="false" />
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<description>
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Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters2D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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[code]collider_id[/code]: The colliding object's ID.
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
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[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
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</description>
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</method>
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<method name="intersect_point_on_canvas">
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<return type="Array" />
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<argument index="0" name="point" type="Vector2" />
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<argument index="1" name="canvas_instance_id" type="int" />
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<argument index="2" name="max_results" type="int" default="32" />
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<argument index="3" name="exclude" type="Array" default="[]" />
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<argument index="4" name="collision_mask" type="int" default="4294967295" />
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<argument index="5" name="collide_with_bodies" type="bool" default="true" />
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<argument index="6" name="collide_with_areas" type="bool" default="false" />
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<description>
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Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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[code]collider_id[/code]: The colliding object's ID.
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
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The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
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[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
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</description>
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</method>
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<method name="intersect_ray">
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<return type="Dictionary" />
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<argument index="0" name="from" type="Vector2" />
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<argument index="1" name="to" type="Vector2" />
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<argument index="2" name="exclude" type="Array" default="[]" />
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<argument index="3" name="collision_mask" type="int" default="4294967295" />
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<argument index="4" name="collide_with_bodies" type="bool" default="true" />
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<argument index="5" name="collide_with_areas" type="bool" default="false" />
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<argument index="0" name="parameters" type="PhysicsRayQueryParameters2D" />
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<description>
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Intersects a ray in a given space. The returned object is a dictionary with the following fields:
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Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields:
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[code]collider[/code]: The colliding object.
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[code]collider_id[/code]: The colliding object's ID.
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[code]normal[/code]: The object's surface normal at the intersection point.
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@@ -97,16 +69,14 @@
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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If the ray did not intersect anything, then an empty dictionary is returned instead.
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Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
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</description>
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</method>
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<method name="intersect_shape">
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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[code]collider_id[/code]: The colliding object's ID.
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[code]rid[/code]: The intersecting object's [RID].
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@@ -13,8 +13,7 @@
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<methods>
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<method name="cast_motion">
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
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<argument index="1" name="motion" type="Vector3" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<description>
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Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object.
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Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
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@@ -23,16 +22,17 @@
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</method>
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<method name="collide_shape">
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
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Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters3D] object, second one is in the collided shape from the physics space.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
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</description>
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</method>
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<method name="get_rest_info">
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<return type="Dictionary" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
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[code]collider_id[/code]: The colliding object's ID.
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@@ -42,18 +42,27 @@
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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If the shape did not intersect anything, then an empty dictionary is returned instead.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
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</description>
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</method>
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<method name="intersect_point">
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<return type="Array" />
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<argument index="0" name="parameters" type="PhysicsPointQueryParameters3D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters3D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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[code]collider_id[/code]: The colliding object's ID.
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
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</description>
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</method>
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<method name="intersect_ray">
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<return type="Dictionary" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="to" type="Vector3" />
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<argument index="2" name="exclude" type="Array" default="[]" />
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<argument index="3" name="collision_mask" type="int" default="4294967295" />
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<argument index="4" name="collide_with_bodies" type="bool" default="true" />
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<argument index="5" name="collide_with_areas" type="bool" default="false" />
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<argument index="0" name="parameters" type="PhysicsRayQueryParameters3D" />
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<description>
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Intersects a ray in a given space. The returned object is a dictionary with the following fields:
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Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters3D]. The returned object is a dictionary with the following fields:
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[code]collider[/code]: The colliding object.
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[code]collider_id[/code]: The colliding object's ID.
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[code]normal[/code]: The object's surface normal at the intersection point.
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@@ -61,12 +70,11 @@
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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If the ray did not intersect anything, then an empty dictionary is returned instead.
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Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively.
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</description>
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</method>
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<method name="intersect_shape">
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
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@@ -75,6 +83,7 @@
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[code]rid[/code]: The intersecting object's [RID].
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[code]shape[/code]: The shape index of the colliding shape.
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The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
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</description>
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</method>
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</methods>
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31
doc/classes/PhysicsPointQueryParameters2D.xml
Normal file
31
doc/classes/PhysicsPointQueryParameters2D.xml
Normal file
@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsPointQueryParameters2D" inherits="RefCounted" version="4.0">
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<brief_description>
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Parameters to be sent to a 2D point physics query.
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</brief_description>
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<description>
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This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_point].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="canvas_instance_id" type="int" setter="set_canvas_instance_id" getter="get_canvas_instance_id" default="0">
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If different from [code]0[/code], restricts the query to a specific canvas layer specified by its instance id. See [method Object.get_instance_id].
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</member>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area2D]s into account.
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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If [code]true[/code], the query will take [PhysicsBody2D]s into account.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
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The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
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The list of objects or object [RID]s that will be excluded from collisions.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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The position being queried for, in global coordinates.
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</member>
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</members>
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</class>
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28
doc/classes/PhysicsPointQueryParameters3D.xml
Normal file
28
doc/classes/PhysicsPointQueryParameters3D.xml
Normal file
@@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsPointQueryParameters3D" inherits="RefCounted" version="4.0">
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<brief_description>
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Parameters to be sent to a 3D point physics query.
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</brief_description>
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<description>
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This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_point].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area3D]s into account.
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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If [code]true[/code], the query will take [PhysicsBody3D]s into account.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
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The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
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The list of objects or object [RID]s that will be excluded from collisions.
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||||
</member>
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||||
<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
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The position being queried for, in global coordinates.
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</member>
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</members>
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</class>
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31
doc/classes/PhysicsRayQueryParameters2D.xml
Normal file
31
doc/classes/PhysicsRayQueryParameters2D.xml
Normal file
@@ -0,0 +1,31 @@
|
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsRayQueryParameters2D" inherits="RefCounted" version="4.0">
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<brief_description>
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||||
Parameters to be sent to a 2D ray physics query.
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</brief_description>
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||||
<description>
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This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_ray].
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||||
</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area2D]s into account.
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
|
||||
If [code]true[/code], the query will take [PhysicsBody2D]s into account.
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||||
</member>
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||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
|
||||
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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||||
</member>
|
||||
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
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||||
The list of objects or object [RID]s that will be excluded from collisions.
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||||
</member>
|
||||
<member name="from" type="Vector2" setter="set_from" getter="get_from" default="Vector2(0, 0)">
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||||
The starting point of the ray being queried for, in global coordinates.
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||||
</member>
|
||||
<member name="to" type="Vector2" setter="set_to" getter="get_to" default="Vector2(0, 0)">
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||||
The ending point of the ray being queried for, in global coordinates.
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||||
</member>
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||||
</members>
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||||
</class>
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||||
31
doc/classes/PhysicsRayQueryParameters3D.xml
Normal file
31
doc/classes/PhysicsRayQueryParameters3D.xml
Normal file
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="PhysicsRayQueryParameters3D" inherits="RefCounted" version="4.0">
|
||||
<brief_description>
|
||||
Parameters to be sent to a 3D ray physics query.
|
||||
</brief_description>
|
||||
<description>
|
||||
This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_ray].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
|
||||
If [code]true[/code], the query will take [Area3D]s into account.
|
||||
</member>
|
||||
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
|
||||
If [code]true[/code], the query will take [PhysicsBody3D]s into account.
|
||||
</member>
|
||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
|
||||
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
|
||||
</member>
|
||||
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
|
||||
The list of objects or object [RID]s that will be excluded from collisions.
|
||||
</member>
|
||||
<member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)">
|
||||
The starting point of the ray being queried for, in global coordinates.
|
||||
</member>
|
||||
<member name="to" type="Vector3" setter="set_to" getter="get_to" default="Vector3(0, 0, 0)">
|
||||
The ending point of the ray being queried for, in global coordinates.
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
@@ -4,7 +4,7 @@
|
||||
Parameters to be sent to a 2D shape physics query.
|
||||
</brief_description>
|
||||
<description>
|
||||
This class contains the shape and other parameters for 2D intersection/collision queries.
|
||||
This class contains the shape and other parameters for [PhysicsDirectSpaceState2D] intersection/collision queries.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
Parameters to be sent to a 3D shape physics query.
|
||||
</brief_description>
|
||||
<description>
|
||||
This class contains the shape and other parameters for 3D intersection/collision queries.
|
||||
This class contains the shape and other parameters for [PhysicsDirectSpaceState3D] intersection/collision queries.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@@ -24,6 +24,9 @@
|
||||
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
|
||||
The collision margin for the shape.
|
||||
</member>
|
||||
<member name="motion" type="Vector3" setter="set_motion" getter="get_motion" default="Vector3(0, 0, 0)">
|
||||
The motion of the shape being queried for.
|
||||
</member>
|
||||
<member name="shape" type="Resource" setter="set_shape" getter="get_shape">
|
||||
The [Shape3D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
|
||||
</member>
|
||||
|
||||
Reference in New Issue
Block a user