EditorInterface: Add get_open_scene_roots to retrieve all opened scenes root nodes
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@@ -156,10 +156,16 @@
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[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
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</description>
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</method>
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<method name="get_open_scene_roots" qualifiers="const">
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<return type="Node[]" />
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<description>
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Returns an array with references to the root nodes of the currently opened scenes.
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</description>
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</method>
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<method name="get_open_scenes" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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Returns an [Array] with the file paths of the currently opened scenes.
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Returns an array with the file paths of the currently opened scenes.
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</description>
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</method>
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<method name="get_playing_scene" qualifiers="const">
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