Overhaul the top sections of the class reference (GUI classes)

This commit is contained in:
VolTer
2023-04-30 16:26:09 +02:00
parent a67d37f7cf
commit 151a4ba6a5
111 changed files with 299 additions and 320 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
Godot editor's interface.
</brief_description>
<description>
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
[EditorInterface] gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
</description>
<tutorials>