Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
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@@ -41,10 +41,16 @@
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Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide].
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</description>
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</method>
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<method name="get_platform_angular_velocity" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the angular velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
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</description>
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</method>
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<method name="get_platform_velocity" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
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Returns the linear velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
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</description>
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</method>
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<method name="get_position_delta" qualifiers="const">
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