Remove unnecessary this-> expressions

This commit is contained in:
A Thousand Ships
2024-01-28 21:51:39 +01:00
parent 17e7f85c06
commit 15369fdb1d
39 changed files with 160 additions and 160 deletions

View File

@@ -114,8 +114,8 @@ bool GodotConeTwistJoint3D::setup(real_t p_timestep) {
Vector3 b1Axis1, b1Axis2, b1Axis3;
Vector3 b2Axis1, b2Axis2;
b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_column(0));
b2Axis1 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_column(0));
b1Axis1 = A->get_transform().basis.xform(m_rbAFrame.basis.get_column(0));
b2Axis1 = B->get_transform().basis.xform(m_rbBFrame.basis.get_column(0));
real_t swing1 = real_t(0.), swing2 = real_t(0.);
@@ -125,7 +125,7 @@ bool GodotConeTwistJoint3D::setup(real_t p_timestep) {
// Get Frame into world space
if (m_swingSpan1 >= real_t(0.05f)) {
b1Axis2 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_column(1));
b1Axis2 = A->get_transform().basis.xform(m_rbAFrame.basis.get_column(1));
//swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis2);
@@ -136,7 +136,7 @@ bool GodotConeTwistJoint3D::setup(real_t p_timestep) {
}
if (m_swingSpan2 >= real_t(0.05f)) {
b1Axis3 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_column(2));
b1Axis3 = A->get_transform().basis.xform(m_rbAFrame.basis.get_column(2));
//swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis3);
@@ -166,7 +166,7 @@ bool GodotConeTwistJoint3D::setup(real_t p_timestep) {
// Twist limits
if (m_twistSpan >= real_t(0.)) {
Vector3 b2Axis22 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_column(1));
Vector3 b2Axis22 = B->get_transform().basis.xform(m_rbBFrame.basis.get_column(1));
Quaternion rotationArc = Quaternion(b2Axis1, b1Axis1);
Vector3 TwistRef = rotationArc.xform(b2Axis22);
real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2));

View File

@@ -360,7 +360,7 @@ bool GodotGeneric6DOFJoint3D::setup(real_t p_timestep) {
for (i = 0; i < 3; i++) {
//calculates error angle
if (m_angularLimits[i].m_enableLimit && testAngularLimitMotor(i)) {
normalWorld = this->getAxis(i);
normalWorld = getAxis(i);
// Create angular atom
buildAngularJacobian(m_jacAng[i], normalWorld);
}