Resolves crash on shape2D culling for empty Concave shapes
Fixes https://github.com/godotengine/godot/issues/17789
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@@ -33,6 +33,7 @@
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#include "collision_solver_2d_sw.h"
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#include "pair.h"
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#include "physics_2d_server_sw.h"
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_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask) {
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return p_object->get_collision_layer() & p_collision_mask;
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