diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 550933ce64..7a17df2c9e 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -398,6 +398,9 @@
The inertia to use when panning in the 3D editor. Higher values make the camera start and stop slower, which looks smoother but adds latency.
+
+ The mouse sensitivity to use when panning in the 3D editor.
+
The inertia to use when zooming in the 3D editor. Higher values make the camera start and stop slower, which looks smoother but adds latency.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 153cb74b74..7322e2aefb 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -827,7 +827,8 @@ void EditorSettings::_load_defaults(Ref p_extra_config) {
_initial_set("editors/3d/navigation/warped_mouse_panning", true, true);
// 3D: Navigation feel
- EDITOR_SETTING_BASIC(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.25, "0.01,2,0.001")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.25, "0.01,20,0.001")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_sensitivity", 1.0, "0.01,20,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_inertia", 0.0, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_inertia", 0.05, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/zoom_inertia", 0.05, "0,1,0.001")
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 5d11cc7bc5..e5cffbd41e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2501,8 +2501,9 @@ Node3DEditorViewport::NavigationMode Node3DEditorViewport::_get_nav_mode_from_sh
void Node3DEditorViewport::_nav_pan(Ref p_event, const Vector2 &p_relative) {
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
+ const real_t translation_sensitivity = EDITOR_GET("editors/3d/navigation_feel/translation_sensitivity");
- real_t pan_speed = 1 / 150.0;
+ real_t pan_speed = translation_sensitivity / 150.0;
if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
pan_speed *= 10;
}