Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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@@ -1058,7 +1058,7 @@ CompressedTexture2D::~CompressedTexture2D() {
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}
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}
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RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<CompressedTexture2D> st;
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st.instantiate();
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Error err = st->load(p_path);
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@@ -1066,7 +1066,7 @@ RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const St
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*r_error = err;
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}
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if (err != OK) {
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return RES();
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return Ref<Resource>();
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}
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return st;
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@@ -1416,7 +1416,7 @@ CompressedTexture3D::~CompressedTexture3D() {
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/////////////////////////////
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RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<CompressedTexture3D> st;
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st.instantiate();
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Error err = st->load(p_path);
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@@ -1424,7 +1424,7 @@ RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const St
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*r_error = err;
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}
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if (err != OK) {
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return RES();
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return Ref<Resource>();
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}
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return st;
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@@ -3243,7 +3243,7 @@ CompressedTextureLayered::~CompressedTextureLayered() {
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/////////////////////////////////////////////////
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RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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Ref<CompressedTextureLayered> ct;
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if (p_path.get_extension().to_lower() == "ctexarray") {
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Ref<CompressedTexture2DArray> c;
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@@ -3261,14 +3261,14 @@ RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, con
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if (r_error) {
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*r_error = ERR_FILE_UNRECOGNIZED;
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}
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return RES();
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return Ref<Resource>();
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}
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Error err = ct->load(p_path);
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if (r_error) {
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*r_error = err;
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}
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if (err != OK) {
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return RES();
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return Ref<Resource>();
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}
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return ct;
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