[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
18
thirdparty/README.md
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18
thirdparty/README.md
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@@ -17,6 +17,18 @@ Files extracted from upstream source:
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- `license.txt`
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## angle
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- Upstream: https://chromium.googlesource.com/angle/angle/
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- Version: git (chromium/5907, 430a4f559cbc2bcd5d026e8b36ee46ddd80e9651, 2023)
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- License: BSD-3-Clause
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Files extracted from upstream source:
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- `include/*`
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- `LICENSE`
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## astcenc
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- Upstream: https://github.com/ARM-software/astc-encoder
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@@ -243,7 +255,10 @@ Files extracted from upstream source:
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- `LICENSE`
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Files generated from [upstream web instance](https://gen.glad.sh/):
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- `EGL/eglplatform.h`
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- `KHR/khrplatform.h`
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- `egl.c`
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- `glad/egl.h`
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- `gl.c`
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- `glad/gl.h`
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- `glx.c`
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@@ -252,6 +267,9 @@ Files generated from [upstream web instance](https://gen.glad.sh/):
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See the permalinks in `glad/gl.h` and `glad/glx.h` to regenrate the files with
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a new version of the web instance.
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Some changes have been made in order to allow loading OpenGL and OpenGLES APIs at the same time.
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See the patches in the `patches` directory.
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## glslang
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