Explicitly include scene_tree.h where used
Pre-requisite before removing `scene_tree.h` from `node.h` which has cascading consequences on most of the codebase.
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@@ -35,6 +35,7 @@
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#include "core/io/marshalls.h"
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#include "core/object/callable_mp.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {
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