Explicitly include scene_tree.h where used

Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
This commit is contained in:
Rémi Verschelde
2026-03-05 10:43:25 +01:00
parent fe6f78a4c7
commit 18edfa5245
70 changed files with 70 additions and 0 deletions
@@ -35,6 +35,7 @@
#include "core/io/marshalls.h"
#include "core/object/callable_mp.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {